Extract the top and bottom shells Step 14 Now, extract the top and bottom shells of the left foot as shown in the following image. Apply planar projection map Step 12įollowing the same way, apply the same planar projection for the other side's shell as well. Scale the thigh shell Step 11įollowing the same way, apply planar projection map on the rest thigh shells as well. Scale the thigh shell as per the size of the body and as appeared in the UV editor window. You can see the projected faces of the shell in the UV editor window as shown in the following image. Select the left thigh shell and apply planar projection as shown in the following image. Scale both shells together and evenly Step 8 UV editor window Step 6įollowing the same way, apply the same planar projection for the other side's shell as well. For your ease, move it aside as shown in the following image. You can see the unwrapped shell in the UV editor window. In the Planar Mapping Options window, turn on Bounding box and X Axis radio buttons and then click on Project button to apply the Planar command. With the shell selected, go to UV > PlanarĬommand and click on its option box. It selects the entire part of the selected shell Step 3 It selects the entire part of the selected shell as shown in the following image. With one indicated shell selected, go to Select > Select Shell command. Unwrapping and relaxing 3. Applying Planar Projection Step 1 In this way, you have created multi shells for unwrapping and relaxing of the UVs. With both upper and lower gum meshes selected, go to Mesh > Combine command to attach them together. With the mouth border edge loop selected, apply Cut UV Edges as shown in the following image. Cut UV Edges command Step 14įollow the same method for the feet also. Cut UV Edges Step 13įollowing the same way and with the fingers edge loop selected, apply Cut UV Edges command as shown in the following image. UV > Cut UV Edges Step 12įollowing the same way and with the hand edge loop selected, apply Cut UV Edges command as shown in the following image. With the indicated leg edge loop selected, go to UV > Cut UV Edges command. Mirror selection, go to Symmetry drop down menu and select Object X. Show the thicker visible edges of the UVs as shown in the following image. It selects the entire shell of that particular side. With one face selected, go to Select > Select Shell. With the centre edge loop selected, go to UV > Cut UV Edges command as shown in the following image. Select the centre edge loop as shown in the following image. You can see the planar unwrapping of the mesh in the UV Editor window as shown in the following image. With the dinosaur poly mesh selected, go to UV > Planar command as shown in the following image. You need to restructure the UV flow to make it one You'll notice a very complicated nested and tangled UV structure of the dinosaur mesh in the UV Editor window. With the mesh selected, go to UV > UV Editor to open the UV Editor window. Start Maya and open the file that was saved in the last part of the tutorial.
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